Into the Evernight is a retro-styled role-playing game, drawing heavy inspiration from SNES and Genesis era classics such as Final Fantasy VI and Shining Force.
And with the dark, came the shades - spirits cursed to wander the darkness until the end of time.
Humanity still somehow survives, thanks to the wardstones - mysterious crystals of unknown origin that emit constant light and repel the undead shades. Some wardstones are so massive in size and strength that they are able to sustain entire cities.
Like moths drawn to a flame, shades collect and crowd around the cities, peering in on the living. Some feel sadness for the life they lost, some feel envy for the life they can no longer have, and others feel only anger, ready to lash out if given the chance.
Vast oceans of darkness seperate the cities of the living. Only the bravest and/or most foolish ever leave the cities, with a wardstone clutched close. Any number of things can go wrong in the dark and any mistep means death, or worse.
In this way, civilization has persisted for an unknown number of ages. But the only constant in the universe is change. The wardstones are starting to wane, their light starting to fade. What will come of the cities of man when the darkness collapses in?