Week #245
 

September 16th, 2025

 

I started building a silly game twenty years ago in Fall 2005. I chipped away at it about five minutes a night for a very long time. And at a pace slower than glaciers, somehow that strategy of five minutes a night got it to the finish line.

So this is the last development blog! Into the Evernight is out and free to play. If you give it a spin, I would love your feedback on Reddit, Bluesky, or any other platform that I'm on.

Week #244
 

July 27th, 2025

 

Mark your calendar, Into the Evernight is releasing on September 16th! Enjoy a trailer!

If you're really feeling frisky, I would love for you to wishlist the game on Steam!

Week #243
 

May 19th, 2025

 

No idea if anyone reads these, but if you do, you probably noticed it's been six months since the last update. Sorry. I had been using these weekly updates as motivation to keep going, but I found I was in the rhythm, whether I made the updates or not.

BUT! Some exciting news: Into the Evernight is done from a content perspective! Now for testing, trailers, demos, a store page, and all that fun stuff.

Week #242
 

November 16th 2024

 

Last week's scene, now with animations and sound effects.

Week #241
 

November 15th, 2024

 

Been working on this scene towards the end-game where the skeleton of a dead giant awakes and attacks the party as they walk by his swamp.

Week #240
 

November 2nd, 2024

 

The party is harassed by a pirate throughout the game. We finally catch up to him and Leandra is none too pleased.

View older development blog entries here.