Week #242
 

November 16th 2024

 

Last week's scene, now with animations and sound effects.

Week #241
 

November 15th, 2024

 

Been working on this scene towards the end-game where the skeleton of a dead giant awakes and attacks the party as they walk by his swamp.

Week #240
 

November 2nd, 2024

 

The party is harassed by a pirate throughout the game. We finally catch up to him and Leandra is none too pleased.

Week #239
 

November 1st, 2024

 

Sometimes you feel like you did a bunch of work, but there's not a lot of graphical accomplishments to back it up. This was one of such weeks. Here's a dead tree I made.

Week #238
 

October 19th, 2024

 

A pirate with horrendous breath poisons someone on the team.

Week #237
 

October 18th, 2024

 

At the beginning of every battle, the objectives for that fight pop up. I thought this one was entertaining.

Week #236
 

October 6th, 2024

 

Depending what path the player goes down, this friendly spider mutant can potentially be the final boss.

Week #235
 

October 4th, 2024

 

This is mum. Hi, mum.

Week #234
 

September 21st, 2024

 

One of the main party members can potentially lose an arm during a critical scene. With enough resources, her arm can be replaced with a mechanical one later in the game.

Week #233
 

September 20th, 2024

 

Ahoy, it's Captain Samuel!

Week #232
 

September 7th, 2024

 

The party buries a fallen comrade.

Week #231
 

September 6th, 2024

 

King Claymoore stuffs his face in front of the party.

Week #230
 

August 23rd, 2024

 

A pirate approaches! He's got bad breath.

Week #229
 

August 22nd, 2024

 

Another ending panel. This character's story is entwined around a mysterious white book that is found. If it's not dealt with, she meets an ominous end...

Week #228
 

August 10th, 2024

 

Another ending panel - if enough things line up, the main character becomes Empress.

Week #227
 

August 9th, 2024

 

Another ending panel - the main character takes over as head of the Enforcers, the Ghostbusters-esque part of the Empire's armed forces.

Week #226
 

July 27th, 2024

 

I built a quick section into the game where the player gets to play as the dog. He fearlessly jumps into a burning building to save the governor while everyone else stands around outside.

Week #225
 

July 26th, 2024

 

Another one of my ending panels, foretelling an ominous end...

Week #224
 

July 13th, 2024

 

I built my credits scenes this week. It feels... weird. There's still some alternate paths to flesh out, but kinda closing in on the end here.

Week #223
 

July 12th, 2024

 

Nearly 20 years in, I finally have my own house sprites.

Week #222
 

June 29th, 2024

 

I've been building out these freeze-frame type panels for each character as part of their ending for the last couple weeks. A paragraph or two of text combined with some pixel/sprite art. There's about 55 in total. I think it's the most layers I've ever had in a Photoshop file.

Week #221
 

June 28th, 2024

 

The gang retires and grows vegetables to sell in the market. Yes, this is a real potential ending!

Week #220
 

June 15th, 2024

 

Here's a group of intellectual robot cyborgs.

Week #219
 

June 12th, 2024

 

One of the characters picks up a tattered banner.

Week #218
 

May 28th, 2024

 

At a pinnacle moment, one of the playable characters can "transfer" themselves into a machine permanently. Here's their character portrait if they do.

Week #217
 

May 27th, 2024

 

Another character unique ability increases the damage done by the natural environmental effects on the battlefield (represented by yellow squares). So if the player likes to line up or lure enemies into these effects, this new passive ability caters perfectly to that playstyle.

Week #216
 

May 19th, 2024

 

Most of the game's treasure comes in convenient brown boxes, though some of the good stuff is locked in silver and gold chests. Continuing the theme from prevoius weeks, one of the playable characters has a unique passive ability that can unlock the higher end treasure.

Week #215
 

May 11th, 2024

 

Continuing out the unique combat abilities for characters - Senker is the new guy in the group and always gets assigned first watch.

The amounts here make little sense until you play the game, but the last tier doubles movement on the first turn which combos really well with many of the other abilities in the game.

Week #214
 

May 5th, 2024

 

To drip-feed that world lore, there are many readable books in the game. One of the characters is obsessed with reading and now has an ability to slightly power them up whenever the player reads a unique book.

Week #213
 

April 27th, 2024

 

Continuing out the unique combat abilities for characters - this character is extremely hyperactive and twitchy, so she gets a timing meter that pops up when doing damage. If the player hits the green area, they get bonus damage and effects (in this case, stuns the enemy). The location of the green band is randomized each time it occurs.

This was one of those rare times where I made the pictures, coded it all up, made the sound effect, and slapped it together - and it just instantly worked. So I'm feeling like an RPG Maker 2003 pro right now. Can't wait until a bug with a single switch trips me up for a half hour later today.

Week #212
 

April 20th, 2024

 

I'm in the process of granting each playable character a unique, upgradeable, passive combat ability. Something to spice things up and give each character their own little playstyle.

Taylor, the main character, is getting an old standby that you've probably seen in other RPGs - each time she casts a spell, she builds up a counter. When she gets to four counters, her next spell is ultra effective and often can be a turning point in the battle.

I was able to get this working this week, including some UI components in the bottom left of the screenshot here.

Week #211
 

April 13th, 2024

 

New tune! I was originally trying to make this sound happy and lighthearted, but it ended up moody and ominous. Still gonna use it.

Week #210
 

April 6th, 2024

 

More epilogue sequences and alternate wardrobes. Here is our main character if she becomes the Empress.

Week #209
 

April 5th, 2024

 

I'm building out some epilogue sequences and some of the endings require some wardrobe changes. Here is Anderson if the player's choices result in him becoming King.

Week #208
 

March 23th, 2024

 

Today marks four years of weekly updates!

One of the final bosses reveals some magical and mechanical upgrades they've received.

Week #207
 

March 21st, 2024

 

Ye olde fireball sound effect.

Week #206
 

March 9th, 2024

 

A portal sound effect!

I've been developing out the end sequences of the game this week and hit a milestone - that's right, I beat my own game for the first time ever.

OK, that sounds less impressive than it felt.

Week #205
 

March 2nd, 2024

 

Ambient sound effects from a flooded alleyway scene, where the gang battles some undead.

Week #204
 

February 24th, 2024

 

Couple weeks ago I posted a gif of petting the cat. Here's the sound of petting the cat, because you gotta commit to it.

Week #203
 

February 17th, 2024

 

Sound effects from one of the final baddies.

Week #202
 

February 16th, 2024

 

Ambient sound effects when one of the characts is alone in a creepy cave.

Week #201
 

February 4th, 2024

 

I've got a batch of new sound effects - this is for an enemy that launches a bunch of bile up into the air that then rains down on the battlefield.

Week #200
 

January 28th, 2024

 

The player places this delayed lightning effect on the battlefield. When it goes off a turn cycle later, any enemies or allies still caught within take heavy damage.

Week #199
 

January 20th, 2024

 

You can now pet the cat!

Week #198
 

January 15th, 2024

 

Get caught standing around in the desert and scarabs swarm you.

Week #197
 

January 10th, 2024

 

The mining city of Lyntori. The stones that light the world are mined exclusively here and the party uncovers their ancient secret.

Week #196
 

January 2nd, 2024

 

Filling out the roster of NPCs - this is Alma. She meets a tragic end at the hands of her sister.

Week #195
 

December 23rd, 2023

 

After almost 20 years of using the default ship graphic, decided it was time for an upgrade.

Week #194
 

December 16th, 2023

 

Work in progress music for the last town.

The second half of the tune seems like it should probably be the town music by itself, but I kind of got attached to the (long) intro, so it's going to be tough for me to cut.

Oh, and hey, HTTPS on the website now. (got tired of seeing that broken lock image in the browser)

Week #193
 

December 9th, 2023

 

I'm retiring my old overworld music in favor of this tune. I can see myself jamming to this while allocating skill points and choosing weapon upgrades.

Week #192
 

December 2nd, 2023

 

I've been continuing to refine this scene over time, where the party meets one of the deities of the world. This deity's symbol is three vertical lines (as seen in last week's update). One of the more "hidden" things from this scene that I hope players pick up on is the formation of trees matching her symbol.

But yea, slow, steady improvement.

Week #191
 

November 29th, 2023

 

Late update this week.

A spirit haunts one of our main characters, leading him on a lonely quest to a distant underground shrine capable of dispelling the haunting. However, the spirit bestows upon him formidable combat magic along the way. When he reaches the shrine, he must decide whether to relinquish his newfound magical abilities in exchange for ridding himself of the haunting spirit once and for all.

Week #190
 

November 18th, 2023

 

Slug-tentacle-monsters burst out of the wall and attack!

Week #189
 

November 12th, 2023

 

Filling in some missing animations for the battle system. This is the base spellcasting animation for the main character in an alternate wardrobe.

Week #188
 

November 4th, 2023

 

A quicker version of last week's desert theme, used for the area's dungeon.

Week #187
 

October 28th, 2023

 

Music for the desert city of Mayka Marr.

Week #186
 

October 21st, 2023

 

A wild battle video appears!

View older development blog entries here.