I started building a silly game twenty years ago in Fall 2005. I chipped away at it about five minutes a night for a very long time. And at a pace slower than glaciers, somehow that strategy of five minutes a night got it to the finish line.
So this is the last development blog! Into the Evernight is out and free to play. If you give it a spin, I would love your feedback on Reddit, Bluesky, or any other platform that I'm on.
Mark your calendar, Into the Evernight is releasing on September 16th! Enjoy a trailer!
If you're really feeling frisky, I would love for you to wishlist the game on Steam!
No idea if anyone reads these, but if you do, you probably noticed it's been six months since the last update. Sorry. I had been using these weekly updates as motivation to keep going, but I found I was in the rhythm, whether I made the updates or not.
BUT! Some exciting news: Into the Evernight is done from a content perspective! Now for testing, trailers, demos, a store page, and all that fun stuff.
Last week's scene, now with animations and sound effects.
Been working on this scene towards the end-game where the skeleton of a dead giant awakes and attacks the party as they walk by his swamp.
The party is harassed by a pirate throughout the game. We finally catch up to him and Leandra is none too pleased.